var canvas = document.getElementById("c");
var ctx = canvas.getContext("2d");
var range = document.getElementById("r");
//range控件信息
var rangeValue = range.value;
var nowRange = 0; //用于做一个临时的range
//画布属性
var mW = (canvas.width = 250);
var mH = (canvas.height = 250);
var lineWidth = 2;
//圆属性
var r = mH / 2; //圆心
var cR = r - 16 * lineWidth; //圆半径
//Sin 曲线属性
var sX = 0;
var sY = mH / 2;
var axisLength = mW; //轴长
var waveWidth = 0.05; //波浪宽度,数越小越宽
var waveHeight = 6; //波浪高度,数越大越高
var speed = 0.09; //波浪速度,数越大速度越快
var xOffset = 0; //波浪x偏移量
ctx.lineWidth = lineWidth;
//画圈函数
var IsdrawCircled = false;
var drawCircle = function() {
ctx.beginPath();
ctx.strokeStyle = "#1080d0";
ctx.arc(r, r, cR + 5, 0, 2 * Math.PI);
ctx.stroke();
ctx.beginPath();
ctx.arc(r, r, cR, 0, 2 * Math.PI);
ctx.clip();
};
//画sin 曲线函数
var drawSin = function(xOffset) {
ctx.save();
var points = []; //用于存放绘制Sin曲线的点
ctx.beginPath();
//在整个轴长上取点
for (var x = sX; x < sX + axisLength; x += 20 / axisLength) {
//此处坐标(x,y)的取点,依靠公式 “振幅高*sin(x*振幅宽 + 振幅偏移量)”
var y = -Math.sin((sX + x) * waveWidth + xOffset);
var dY = mH * (1 - nowRange / 100);
points.push([x, dY + y * waveHeight]);
ctx.lineTo(x, dY + y * waveHeight);
}
//封闭路径
ctx.lineTo(axisLength, mH);
ctx.lineTo(sX, mH);
ctx.lineTo(points[0][0], points[0][1]);
ctx.fillStyle = "#1c86d1";
ctx.fill();
ctx.restore();
};
//写百分比文本函数
var drawText = function() {
ctx.save();
var size = 0.4 * cR;
ctx.font = size + "px Microsoft Yahei";
ctx.textAlign = "center";
ctx.fillStyle = "rgba(06, 85, 128, 0.8)";
ctx.fillText(~~nowRange + "%", r, r + size / 2);
ctx.restore();
};
var render = function() {
ctx.clearRect(0, 0, mW, mH);
rangeValue = range.value;
if (IsdrawCircled == false) {
drawCircle();
}
if (nowRange <= rangeValue) {
var tmp = 1;
nowRange += tmp;
}
if (nowRange > rangeValue) {
var tmp = 1;
nowRange -= tmp;
}
drawSin(xOffset);
drawText();
xOffset += speed;
requestAnimationFrame(render);
};
render();